Wednesday, June 22, 2016

Domain and . . .


 As I've mentioned before, I get somewhat annoyed at the Forgotten Realms approach to religion in a fantasy world. You know, where you just draw up a list of "spheres of interest" and assign a name to every one of them and call it a pantheon? While it appealed to my teenage self, the present me that has studied religion and mythology for over twenty years finds it to be pretty lame.

The original Greyhawk took the idea a step farther than (ironically) the later Realms, giving each deity one or more cultures that it came from. For astute DMs, this gave a lot of background to play with in their campaigns set in Oerth.

The Kingdoms of Kalamar, while unfortunately losing the cultural dimension, fleshed out its gods even more, given each a distinct symbolism: totem animals, holy days, sacrifices (both bloody and not), and so forth. Moreover, it was not difficult to figure out which deities were most common to any given area, so it wasn't difficult to draw up a calendar of holy days to flesh out the local culture of any given nation

For better or for worse, clerics have become very specific in 5E, with seven domains (plus the Death domain in the DMG) that, in the PHB, can theoretically be mapped out to every god in the classical D&D campaign pantheons, as well as many quasi-historical pantheons. As I've said before, I'm not a fan of that approach, and find the idea that "The Seven" are an ubiquitous mythological motif in Newold to be far more interesting.  However, just because the Seven are a universal constant among the civilized nations of Newold doesn't mean that they have the same legends surrounding them, nor the same secondary spheres of influence.

Let's take a well-known pair from Greek mythology for an example: Both Zeus and Poseidon possess the Tempest domain, but they're very different gods: Zeus has the secondary spheres of influence of Sky and Rulership, while Poseidon has dominion over the Ocean and (ironically to our mindset, but not to the Greeks) Earth (Earthquakes).

So I came up with the following chart which provides fifty secondary spheres of influence. Assign 1d3 spheres to each deity, whether you're limiting yourself to seven or filling out a whole pantheon. You can either select what makes sense, as in the Zeus and Poseidon example above, or roll randomly to flesh out your campaign's powers. Get something that doesn't seem to make sense, like the Light domain also controlling Darkness and Time? Perhaps the god is a dualistic deity who represents the balance between light and darkness over the course of the ages, and this just happens to be a time when darkness is in ascendance, causing the god to give his chosen light-based powers. 
d%
Sphere of Interest
01-02
Animals*
03-04
Arts*
05-06
Chaos*
07-08
Children
09-10
Competition
11-12
Crafts
13-14
Creation
15-16
Darkness
17-18
Dawn
19-20
Disease
21-22
Dominion
23-24
Earth*
25-26
Evil
27-28
Family*
29-30
Famine
31-32
Fate
33-34
Fertility
35-36
Fire
37-38
Fortune
39-40
Good
41-42
Guardianship
43-44
Healing
45-46
Hunting
47-48
Justice
49-50
Land*
51-52
Law*
53-54
Love
55-56
Marriage
57-58
Messengers
59-60
Metalwork
61-62
Monsters*
63-64
Moon
65-66
Music
67-68
Oceans
69-70
Peace
71-72
Plants*
73-74
Poetry
75-76
Prophecy
77-78
Prosperity
79-80
Redemption
81-82
Rulership
83-84
Seasons*
85-86
Sky
87-88
Strength
89-90
Time
91-92
Trade
93-94
Truth
95-96
Wandering
97-98
Wisdom
99-00
Writing

Aside from helping to flesh out the religion(s) of one's campaign, this could also provide inspiration for the cultures. A culture which worships the dualistic Lord of Light and Darkness is going to be very different from one whose god of Light is also the god of Rulership and the Arts.

Enjoy!

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